Re: (PR#10952) AI doesn't settle with high techlevel
"Gregory Berkolaiko" <[email protected]> Thu, 11 Nov 2004 15:13:52 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10952 > On Thu, 11 Nov 2004, Per I. Mathisen wrote: > > If the game is started with techlevel 50 (that is lots of free tech in > > the beginning), the AI doesn't want to build settlers.Of all things, > > it jumps to build Darwin's Voyage and the other city builds caravans for > > it, or Engineers (workers). > > This has a reasonable explanation. If you use techlevel 50, the cost for > researching a new tech is insanely high (compared to science income), so > the want for Darwin's goes haywire. > > More troubling, any very good build target available early on might drown > out settlers. > > So I guess we should WAG up settlers before happysize is reached so that > settlers win over wonders, attack units and other useless fluff every > time until we manage to grow. I think we should WAG down wonders if there aren't enough cities to send caravans. Also, if we are far from happysize and lots of land around, settlers should get a bonus. Both estimations should prolly be run civ-wide.