Re: (PR#10694) AI Builds Doomed Ferries and Passengers
"Benedict Adamson" <[email protected]> Fri, 12 Nov 2004 11:36:51 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10694 > Benoit Hudson wrote: ... > Will reducing cowardice eliminate the part where settlers wash up on > your shores undefended, and build a city within a turn of a military > unit they could see? Which you can then walk in to, netting a road and > effectively killing an enemy unit without a fight. ... It will have little or no effect on that. I think the problem you describe is a failure in the planning stage, when the city is deciding whether and whence it should send a settler. At present the city intelligently decides whether it will need a ferry, but not whether it needs a bodyguard.