Re: AI Position of First Cities

Marko Lindqvist <marko.lindqvist-pL9mn150aekxHbG02/[email protected]> Wed, 17 Nov 2004 21:00:10 +0200
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
Ed Earl Ross wrote:
> For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to 
> a grassland 2/0/0 tile before founding a city.  If it had founded the 
> city on the plains wheat tile, the total production for the city would 
> have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of 
> 5/3/1. After the AI move, the total production for the city was 2/0/1 
> plus 2/2/0 for a total of 4/2/1, which limits the production of new 
> settlers early in the game. This fact means AI play during startup is 
> less than optimal.

  Just a quick note that city center gets minimum of 1 food and 
production. If selecting between two otherwise equally good tiles, I 
myself prefer putting city center to tile with zero food or production. 
But this is only for long term benefit in largepox game.
  Assuming that size 2 city is using above three tiles, it would get 
3/1/0 + 2/2/0 + 2/0/0 = 7/3/0 if center on wheat, 3/1/0 + 2/2/0 + 2/0/0 
= 7/3/0 if center on pheasant and 3/1/0 + 2/2/0 + 2/1/0 = 7/4/0 if 
center on grassland.


  - Caz