Re: (PR#10203) Greedy CM algorithm
"Jason Short" <[email protected]> Thu, 18 Nov 2004 17:30:57 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 > Jason Short wrote: > Now, for the juicy stuff. I applied the attached patch. It makes the > CITY_MAP_RADIUS into 80. This means about 20,000 tiles in the citymap. > A hard problem for the CM! So I ran it under both new and old code. > The new code performed better by a factor of about 100. I assume this > is mostly because with such a large citymap, the advantage from using > tile "types" is very large. Oh, and here's a pretty picture of it. jason
bigcity.png
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