Re: (PR#9610) AI movemap
"Benedict Adamson" <[email protected]> Tue, 21 Dec 2004 13:28:27 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9610 > Per I. Mathisen wrote: ... > I am not too hot on your fix, though. Using genlists directly is bad. I > think perhaps using a specvec here might be better. We know how big to > make it beforehand ... I don't think we do know how large to make the vector before recording things in it. Each vector records the IDs of all the units that that can reach a particular tile in one (or two) turns. How can we know that before computing the movemap? If specvec provided a push_back function, as the std::vector template of C++ does, we could use a specvec. Or am I missing something? Note that the genlist are never used directly outside the movemap code itself; the provided movemap_iterate_one_turn and movemap_iterate_two_turn macros hide it.