(PR#11201) Re: AI handles tech_cost_style != 0 badly
"Per I. Mathisen" <per-0/[email protected]> Mon, 3 Jan 2005 09:01:21 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11201 > > [cazfi - Fri Nov 26 00:04:43 2004]: > In many places AI code still assumes that tech cost is relative to > num_unknown_techs_for_goal(). This seems to be major problem when > combined with high researchcost setting. AI starts research that will > take very long time when equally important low level techs are > available. I've gone through all usage of num_unknown_techs_for_goal() in the AI, and found no fault with it. However, it does not calculate in the cost of getting to a given tech when selecting tech goal. This should be fixed. - Per