general report about a single player game with 15 AIs

Lo'oris <lo_oris-GjmNmxCJ0XHPG/[email protected]> Mon, 7 Feb 2005 16:58:30 +0100
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
I played a single player game with 15 AIs, and this is a general report 
on how they did behave. I hope it will be useful (well Per said it 
could).

+++ PEACE +++
I played peacefully while every AI was doing war with at least 3 
opponents. It was very easy not to do war, since they all asked for 
cease fire and peace treaty soon after they met me. Even if i was so 
inferior to them (no more than one lame defense unit, even in big 
cities) that they could crash me in 2 turns.

+++ TECH +++
First thing to be noted, is the tech level: i was far more advanced 
then any AI except one. I suppose that this is only partly caused by my 
peaceful status... and the main problems are tech exchanges. I could 
trade technology with every other player, let me set us an example:

i've met 8 AIs.
everybody discovers a new tech, so "in the world", there are 9 new 
techs.
i trade my new tech with everybody, asking their new tech.
now i have 9 new techs, and the others have got only 2 new techs.

I think that this is what happened, more or less: they do not exchange 
techs, if you do not propose it. And they do not propose it, so they 
exchange nothing or very little among themselves.

+++ ALLIANCE +++
It was already strange that everybody was willing to be in peace with 
me, even when i was weaker both in military and in science... but it 
was even more strange to see how easily they proposed alliances. I got 
something like at least one proposal per turn, from anybody. They were 
really eager to get more allies. Do they understand that the game is 
won by a single player? I think they don't.
I personally thought an alliance is a very important and dangerous 
thing, and i would not intend to be allied with more than one player at 
once. They instead created two great blocks of alliances, something 
"the axis and the allies". Sounds weird to me.

+++ SIXTH SENSE +++
I very appreciated one thing in particular: i was preparing to do war 
to on an opponed that "peacefully colonized" my own island. So i 
created lots of units, fortifications, etc. They noticed this, and 
their attitude to me became "Uneasy". Unfortunatly they were not 
willing or not able to protect those cities, even if they had plenty of 
time.

+++ VARIETY +++
Unfortunatly i found it very frustrating to play a game with 15 
opponents that thought exactly in the same way. I think that having 
different behaviours for different AI players, would be the most 
important improvement that freeciv could do.

+++
i already wrote some of this things, in random order, in the forums

ps: i already posted some problems about they giving away everithing 
they had to gain some new tech, so i won't mention it again; it was 
(PR#12071)
-- 
Lo'oris un SemidioElettrico che quando parla evoca tsunami 
assassini,tristemente cavalcati e domati da Polli di silicone,Pirati 
boriosi o da Iena Priskin.....
  - Tommy, lo Stregatto Astratto giocoloso di quartiere

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