Re: AI is really confused about wonders
Vasco Alexandre Da Silva Costa <[email protected]> Fri, 11 Feb 2005 00:29:59 +0000 (WET)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 10 Feb 2005, Benoit Hudson wrote: > On Thu, Feb 10, 2005 at 02:18:52AM +0100, Lo'oris wrote: > > the top (even losing some food if necessary), and if i can i send it > > some caravans/freights. > > > > i suppose he doesn't do any of theese things :/ > > The AI does, in fact, send caravans. That said, the AI doesn't value > the Trade tech very highly, so it doesn't get caravans until about 1000 > AD in a typical game. > > (I have a patch out to make the AI smarter about using built caravans, > but I don't know of work to make it smarter about getting caravans). > > > > i receive lots of messages of cities starting to build a wonder and > > changing idea. He always looses large amounts of production and time > > this way. Sometimes he also starts to build the same wonder in two > > cities, and things like that. > > Major problem; it's been happening forever; it happened in civ2 as well. > > The reason: most things are done with local reasoning. That is, each > city thinks "oh, it'd be nice to have the pyramids" and starts to build > it, all at the same time. Then the city has some pressing need (say, > for a defender), and it can't ask another city to fulfill it, so it has > to switch. I think the decision to produce global unique buildings should be made globally at a higher level to solve this issue. --- Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa