Re: AI is really confused about wonders
Lo'oris <lo_oris-GjmNmxCJ0XHPG/[email protected]> Fri, 11 Feb 2005 01:04:46 +0100
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
Il giorno 10/feb/05, alle 18:06, Benoit Hudson ha scritto: > The AI does, in fact, send caravans. That said, the AI doesn't value > the Trade tech very highly, so it doesn't get caravans until about > 1000 AD in a typical game. > > (I have a patch out to make the AI smarter about using built caravans, > but I don't know of work to make it smarter about getting caravans). > >> i receive lots of messages of cities starting to build a wonder and >> changing idea. He always looses large amounts of production and time >> this way. Sometimes he also starts to build the same wonder in two >> cities, and things like that. > > Major problem; it's been happening forever; it happened in civ2 as > well. > > The reason: most things are done with local reasoning. That is, each > city thinks "oh, it'd be nice to have the pyramids" and starts to > build it, all at the same time. Then the city has some pressing need > (say, > for a defender), and it can't ask another city to fulfill it, so it > has to switch. all this sound both like "AI+wonder system should need very a big patch to completely change its behaviour about that" and like "There are more important issues" (and i agree). anyway, just to try to improve this aspect of the game, i could start writing some logic pseudo-code or algorythms that could eventually be turned into code if somebody wants to... -- [Lo'oris,] tu sei il lano e modifichi astromondi - Braindamage Sitanza: http://looris.ath.cx/~looris