Re: AI is really confused about wonders

Lo'oris <lo_oris-GjmNmxCJ0XHPG/[email protected]> Fri, 11 Feb 2005 01:04:46 +0100
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
Il giorno 10/feb/05, alle 18:06, Benoit Hudson ha scritto:

> The AI does, in fact, send caravans.  That said, the AI doesn't value 
> the Trade tech very highly, so it doesn't get caravans until about 
> 1000 AD in a typical game.
>
> (I have a patch out to make the AI smarter about using built caravans, 
> but I don't know of work to make it smarter about getting caravans).
>
>> i receive lots of messages of cities starting to build a wonder and 
>> changing idea. He always looses large amounts of production and time 
>> this way. Sometimes he also starts to build the same wonder in two
>> cities, and things like that.
>
> Major problem; it's been happening forever; it happened in civ2 as 
> well.
>
> The reason: most things are done with local reasoning.  That is, each 
> city thinks "oh, it'd be nice to have the pyramids" and starts to 
> build it, all at the same time.  Then the city has some pressing need 
> (say,
> for a defender), and it can't ask another city to fulfill it, so it 
> has to switch.

all this sound both like "AI+wonder system should need very a big patch 
to completely change its behaviour about that" and like "There are more 
important issues" (and i agree).

anyway, just to try to improve this aspect of the game, i could start 
writing some logic pseudo-code or algorythms that could eventually be 
turned into code if somebody wants to...
-- 
[Lo'oris,] tu sei il lano e modifichi astromondi
  - Braindamage

Sitanza: http://looris.ath.cx/~looris