Re: AI is really confused about wonders
Per Inge Mathisen <per-0/[email protected]> Fri, 11 Feb 2005 11:51:09 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 11 Feb 2005, Eddie Anderson wrote: > Would it be possible to copy the "want ferry" code and modify it > to do "want caravan"?If so, then maybe I have a solution to the > problem of creating "want" forcaravans in some cities.See below. > > Does the "want ferry" code also influence the AI's want for > ferry-building techs?If so, then maybe the "want caravan" code > could be made to increase the AI's want for the "Trade" tech.Does > this seem feasible? No. The ferry code is very different from anything we could use for wonders, IMO. > This frustrates me too. In fact, it is currently my biggest > complaint about the AI.The AI looks very stupid when it does this > over and over again. Ok, I will look at this. > Could the AI's wonder building decisions be centralized? I have > an idea that works by simply restricting each AI civ's building > choices.The restrictions I have in mind are these: ... > If the AI followed these rules, then it would appear to be > vastly smarter than it does now.I hope that someday, if the AI can > be taught to make reasonablewonder-building decisions by other > means, then these restrictions could be removed.Until that day, I > would like to see a method like this tried. Thanks, this sounds like a reasonable solution. I will see if I can write some code to implement it. - Per