Re: AI is really confused about wonders
Mateusz Stefek <[email protected]> Fri, 11 Feb 2005 12:58:30 +0100 (CET)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 10 Feb 2005, Benoit Hudson wrote: > On Fri, Feb 11, 2005 at 01:04:46AM +0100, Lo'oris wrote: > > all this sound both like "AI+wonder system should need very a big patch > > to completely change its behaviour about that" and like "There are more > > important issues" (and i agree). > > > > anyway, just to try to improve this aspect of the game, i could start > > writing some logic pseudo-code or algorythms that could eventually be > > turned into code if somebody wants to... > > I'm thinking we should have a market-based system on the civ-wide scale > for choosing what to build, basically: what's the benefit of building > this wonder / improvement / unit? What's the cost (including switching > costs)? For things that can only be built once (wonders), only the one > with best benefit - cost should build it; others should build something > else instead. > > And then we need a way not to oscillate. > > -- BenoƮt I was searching through the code and didn't find anything that counts lost shields when changing the production. So I think AI doesn't care if it looses few hundred shields when switching from wonder to f.e. Costal defence. This is major problem. -- mateusz