Re: AI does not accept big gifts O_o
Mateusz Stefek <[email protected]> Tue, 15 Feb 2005 13:05:02 +0100 (CET)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 13 Feb 2005, Benoit Hudson wrote: > On Sun, Feb 13, 2005 at 08:50:27PM +0100, Mateusz Stefek wrote: > > Navigation reduces your income from trade routes and automobile increases > > pollution generated by your population. So theoretically having them may > > harm you. That's why AI doesn't accept them as a gift. > > > > I agree that this is silly (at least with default ruleset). > > Looking at ai_goldequiv_clause, I don't see any code to implement your > explanation. > > I also don't see any code that would give a negative worth to receiving > a tech, which implies something weird is going on, or I'm looking in the > wrong place. > > -- BenoƮt I was wrong. Look at ai_treaty_evaluate(), especially how only_gifts is evaluated during war. -- mateusz