game #2 report

Lo'oris <[email protected]> Fri, 25 Feb 2005 03:20:45 +0100
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
another game, another report on AI (experimental level) activity. using 
beta8. If you want some savegames, feel free to ask.

i made this try with non-standard settings, the most relevant:
worldsize=1
world type=isometric donut, non-separate poles
aifill=30
landmass=55%
start units=ccxxddww

::facts::

a) obviously there was a lot of wars, and this is normal, since there 
was too few land for everybody

::bad things::

1) it's a pity AI is smallpoxer, it's very sad to conquer cities that 
have almost no improvements at all

2) i declared war to an enemy, and suddenly found myself at war against 
half of the AIs. I really think the alliance system should be changhed.

3) there were lots of suicidal AI behaviours, such as "i keep on 
attacking and attacking no matter what (and loose)", and worst "i am 
sooo inferior to you but i declare war anyway, even if i have no reason 
(i.e. allies) to do that"

4) it really is too easy and quick to break treaties (both alliance and 
peace), AIs knows that and behaves accoirdingly. They are almost 
useless.

5) again, i was far too much technologically superior to everybody 
else. More than that, i was the 1st in every demographics field. I 
suspect that AI is still not proposing any science exchange to other 
AIs. And never proposes exchanges to players.

6) the RIP players mess up the diplomatic windows: i don't care if 
somebody was allied with a dead player. It should be removed. Could 
also be removed entirely from the players list, with a checkbox (i.e. 
"show dead players")

::good things::

b) i was about to attack a city, using lots of units. There was only 
one unit inside (i didn't know that). And it attacked me before i could 
do anything - it lost and i easily conquered the empty city. In this 
case, i feel that this behaviour was *correct*, since if he just sat 
down and waited, i would have crushed him anyway. Instead, at least he 
tried a desperate attack.

c) the problem "i give science, you give me everything" is solved: now 
it does not do stupid exchanges


ps: i had to manually set the "special" number, and obviously i put a 
wrong value (too small, too few special resources). An option to 
automatically fill this and other values like that (huts) based on map 
size, would be very good

-- 
ci vuole gente leggera e con la predisposizione a fare cose stupide per 
motivi futili.
dove cazzo è loris!?
  - BaphometTheEvil

Lo Sito ---> http://loorisnet.altervista.org
 

 

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