Remove some unused AI govt stuff
Per Inge Mathisen <per-0/[email protected]> Fri, 18 Mar 2005 12:45:19 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
See $SUBJECT. - Per
govclean.diff
(text/plain, 4.4 KB)
Index: common/game.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.c,v
retrieving revision 1.199
diff -u -r1.199 game.c
--- common/game.c 9 Mar 2005 18:49:06 -0000 1.199
+++ common/game.c 18 Mar 2005 12:44:46 -0000
@@ -265,7 +265,6 @@
game.government_count = 0;
game.default_government = G_MAGIC; /* flag */
game.government_when_anarchy = G_MAGIC; /* flag */
- game.ai_goal_government = G_MAGIC; /* flag */
game.default_building = B_LAST;
game.palace_building = B_LAST;
Index: data/civ1/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1/governments.ruleset,v
retrieving revision 1.21
diff -u -r1.21 governments.ruleset
--- data/civ1/governments.ruleset 20 Aug 2004 20:13:17 -0000 1.21
+++ data/civ1/governments.ruleset 18 Mar 2005 12:44:47 -0000
@@ -19,13 +19,6 @@
[governments]
default="Despotism"
when_anarchy="Anarchy"
-ai_goal="Republic"
-
-ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done"
- "Code of Laws", 150, 0, 1, 0
- "The Republic", 90, 90, 0, 1
- "Monarchy", 0, 150, 0, 0
-}
; Below: The individual government types, one per section.
;
Index: data/civ2/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2/governments.ruleset,v
retrieving revision 1.29
diff -u -r1.29 governments.ruleset
--- data/civ2/governments.ruleset 20 Aug 2004 20:13:18 -0000 1.29
+++ data/civ2/governments.ruleset 18 Mar 2005 12:44:47 -0000
@@ -17,13 +17,6 @@
[governments]
default="Despotism"
when_anarchy="Anarchy"
-ai_goal="Republic"
-
-ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done"
- "Code of Laws", 150, 0, 1, 0
- "The Republic", 90, 90, 0, 1
- "Monarchy", 0, 150, 0, 0
-}
; Below: The individual government types, one per section.
;
Index: data/default/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v
retrieving revision 1.26
diff -u -r1.26 governments.ruleset
--- data/default/governments.ruleset 2 Mar 2005 10:35:05 -0000 1.26
+++ data/default/governments.ruleset 18 Mar 2005 12:44:47 -0000
@@ -19,12 +19,6 @@
when_anarchy="Anarchy"
ai_goal="Republic"
-ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done"
- "Code of Laws", 150, 0, 1, 0
- "The Republic", 90, 90, 0, 1
- "Monarchy", 0, 150, 0, 0
-}
-
; Below: The individual government types, one per section.
;
; The actual tag used (the * in [government_*]) does not matter, except
Index: data/history/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/history/governments.ruleset,v
retrieving revision 1.7
diff -u -r1.7 governments.ruleset
--- data/history/governments.ruleset 20 Aug 2004 20:13:18 -0000 1.7
+++ data/history/governments.ruleset 18 Mar 2005 12:44:47 -0000
@@ -17,13 +17,6 @@
[governments]
default="Despotism"
when_anarchy="Anarchy"
-ai_goal="Republic"
-
-ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done"
- "Code of Laws", 150, 0, 1, 0
- "The Republic", 90, 90, 0, 1
- "Monarchy", 0, 150, 0, 0
-}
; Below: The individual government types, one per section.
;
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.231
diff -u -r1.231 ruleset.c
--- server/ruleset.c 14 Mar 2005 20:26:25 -0000 1.231
+++ server/ruleset.c 18 Mar 2005 12:44:47 -0000
@@ -1565,13 +1565,6 @@
game.government_when_anarchy
= lookup_government(file, "governments.when_anarchy", filename);
- game.ai_goal_government
- = lookup_government(file, "governments.ai_goal", filename);
-
- freelog(LOG_DEBUG, "govs: def %d, anarchy %d, ai_goal %d",
- game.default_government, game.government_when_anarchy,
- game.ai_goal_government);
-
/* Because player_init is called before rulesets are loaded we set
* all players governments here, if they have not been previously
* set (eg by loading game).