(PR#12550) [Patch] Fix H_HUTS
"Jason Short" <[email protected]> Mon, 21 Mar 2005 20:35:23 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12550 > Contrary to what the H_HUTS handicap may say, I always thought the current behavior was intentional and a bug rather than a feature. That is, AI players without H_HUTS won't go after huts AT ALL. This is a way to make the easy AI easier. I don't see why a separate handicap is needed for the ai to have omniscience about huts. There's already a handicap that gives the AI omniscience about the whole map (and this handicap should be checked!); why should huts not be included in this? However I think there are two bugs here: - The knows-whole-map handicap should be checked. - The H_HUTS handicap should be reversed so the default (human-player) behavior is without it. This makes the H_HUTS handicap into a penalty rather than a bonus (in MoO2 terms it would be a racial characteristic with a negative value). -jason