Re: (PR#12625) kill desire and teams

"Per I. Mathisen" <per-0/[email protected]> Fri, 25 Mar 2005 02:18:53 -0800
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12625 >

On Fri, 25 Mar 2005, Mateusz Stefek wrote:
> > On Fri, 25 Mar 2005, Mateusz Stefek wrote:
> > > kill_desire() doesn't understand teams. You can see AI doing very stupid
> > > things in team games. If 5 teamed players play aginst 5 other players,
> > > the unteamed ones shouldn't fight against each other
> >
> > Why not? If you wanted them to cooperate, you would put them in another
> > team.

> But a decision of fight is really bad.
> I played a game where I started on an island with 4 teamed AIs and one
> alone. The alone AI decided to fight against me. I debugged the
> situation and find out that I was his target even though he has met all
> teamed players. We were both smashed very quickly.

I can agree with it from the perspective of the AI's chance of winning the
game. But then at least generalize this to check for alliances.

  - Per