Re: (PR#12625) kill desire and teams
"Per I. Mathisen" <per-0/[email protected]> Fri, 25 Mar 2005 02:18:53 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12625 > On Fri, 25 Mar 2005, Mateusz Stefek wrote: > > On Fri, 25 Mar 2005, Mateusz Stefek wrote: > > > kill_desire() doesn't understand teams. You can see AI doing very stupid > > > things in team games. If 5 teamed players play aginst 5 other players, > > > the unteamed ones shouldn't fight against each other > > > > Why not? If you wanted them to cooperate, you would put them in another > > team. > But a decision of fight is really bad. > I played a game where I started on an island with 4 teamed AIs and one > alone. The alone AI decided to fight against me. I debugged the > situation and find out that I was his target even though he has met all > teamed players. We were both smashed very quickly. I can agree with it from the perspective of the AI's chance of winning the game. But then at least generalize this to check for alliances. - Per