Re: (PR#12451) ai taxes

"Per I. Mathisen" <per-0/[email protected]> Fri, 25 Mar 2005 05:33:42 -0800
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12451 >

On Fri, 25 Mar 2005, Mateusz Stefek wrote:
> > [per - Fri Mar 18 12:21:21 2005]:
> > It seems code the AI relied upon has changed (cached perhaps?) so that it
> > can no longer query income from player_get_expected_income() with various
> > tax rates without running a total refresh on all cities first. Since that
> > option is totally out of the question, I made a simplification. We now
> > assume the entire civ is a single city, and distribute total trade
> > according to tax rates withinthe AI code.
>
> The new method doesn't count unit upkeep.

It should do that. See city_support() in city.c. What makes you think
otherwise?

  - Per