Re: [Freeciv-Dev] (PR#12295) stupid AI doesn't attack with its howitzers
"Benedict Adamson" <[email protected]> Tue, 12 Apr 2005 15:07:00 -0700
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12295 > Jason Short wrote: ... > In the attached savegame, the AI has several howitzers fortified next to > my cities. They didn't attack in the previous turn. I don't know if > they'll attack if you wait until the next turn. ... I've noticed behaviour like this while working on the changes so the AI goto code uses PF. In the cases I examined, the cause of the problem was that find_something_to_kill can chose targets far away that are impossible to reach because of ZoCs and blocking enemy units. Note my comment in ai_fill_unit_param about parameter->get_zoc.