Re: [Freeciv-Dev] (PR#13939) AI sees Subs?

"Brian Dunstan" <bdunstan149-/[email protected]> Wed, 14 Sep 2005 08:45:26 -0700
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3D13939 >

can diplmats still bribe bombers, battleships, etc?=20
That was pretty funny.

If you want to stop ironclads killing subs, you have
to have a flag on ships (destroyer, cruiser, etc) that
CAN kill subs.




--- Benoit Hudson <[email protected]> wrote:

>=20
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=3D13939
> >
>=20
> > > Even if he accidently ran into it, shouldn't the
> sub be under water and
> > > the surface vessel just cruise on past overhead?
> >=20
> > Why? Because an ironclad is not able to attack a
> sub? I think it is.
>=20
> In real life, an ironclad captain wouldn't be able
> to see a sub that's
> underwater -- that's the whole point of subs!  We
> already have that
> ground units can't attack a bomber; this could be
> handled in much the
> same way.
>=20
> (There are several other irritants: diplomats can be
> used to trap a
> bomber in, or keep a nuke out; phalanxes can damage
> a battleship;
> nukes can land; ZOC makes no sense outside a
> shooting war; ...)
>=20
> -- Beno=C3=AEt
>=20
>=20
>=20
>=20
>=20


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