Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
"Brian Dunstan" <bdunstan149-/[email protected]> Wed, 14 Sep 2005 08:45:26 -0700
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3D13939 > can diplmats still bribe bombers, battleships, etc?=20 That was pretty funny. If you want to stop ironclads killing subs, you have to have a flag on ships (destroyer, cruiser, etc) that CAN kill subs. --- Benoit Hudson <[email protected]> wrote: >=20 > <URL: > http://bugs.freeciv.org/Ticket/Display.html?id=3D13939 > > >=20 > > > Even if he accidently ran into it, shouldn't the > sub be under water and > > > the surface vessel just cruise on past overhead? > >=20 > > Why? Because an ironclad is not able to attack a > sub? I think it is. >=20 > In real life, an ironclad captain wouldn't be able > to see a sub that's > underwater -- that's the whole point of subs! We > already have that > ground units can't attack a bomber; this could be > handled in much the > same way. >=20 > (There are several other irritants: diplomats can be > used to trap a > bomber in, or keep a nuke out; phalanxes can damage > a battleship; > nukes can land; ZOC makes no sense outside a > shooting war; ...) >=20 > -- Beno=C3=AEt >=20 >=20 >=20 >=20 >=20 __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around=20 http://mail.yahoo.com=20