Re: AI personalities
Gregory Berkolaiko <[email protected]> Mon, 31 Oct 2005 15:47:39 -0600 (CST)
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Sat, 7 May 2005, Per Inge Mathisen wrote: > New wiki page up: http://www.freeciv.org/index.php/AI_personality_traits > > Write up your thoughts. Per (and others), I was actually thinking about it lately. In the building system overhaul which I never finished, I was trying to implement tags for proposed builds. They were something like: 1. EMERGENCY_MILITARY (emergency defence) 2. EMERGENCY_CIVIL (temples) 3. MILITARY (aggressive units) 4. EXPANSION (settlers) 5. CIVIL (development like banks) Then to compare them, I wanted to implement the following simple rules: 1 trumps all others 2 trumps all but 1 3, 4 and 5 have certain weights and the comparison is done on numerical basis Changing these weights would allow cheap implementation of three traits. Maybe one day I will time and strength to code all the above. Best wishes, Greg