Re: [Freeciv-Dev] (PR#14491) barbarian autoattack
"Christian Knoke" <[email protected]> Wed, 2 Nov 2005 14:04:45 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14491 > On Wed, Nov 02, 2005 at 12:41:16PM -0800, Jason Short wrote: > Per I. Mathisen wrote: > > On Wed, 2 Nov 2005, Jason Short wrote: > > > >>>>Barbarians do autoattack even if server setting for auto attack is false. > >>> > >>>This can only happen, AFAICT, if the AI difficulty setting is set to > >>>'experiemental'. In that case, it is not a bug, however. > >> > >>I disagree and think that it is a bug (misfeature). > > > > > > What is? > > Auto-attack by AI units in experimental difficulty. I'm not sure that auto-attack in this form is a good idea. It gives a strong overweight to attack units in the field. I think it is a good idea in cities. Formerly it was possible to move a cannon slowly next to the city walls and attack. Now you can't get along without some defensive units. This is both more realistic and better for a city-centric play style. In the field, the time factor (the time you need to make a move) is against you, if you move the army and it is shot down by a single cannon somewhere. Christian -- Christian Knoke * * * http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum.