Re: [Freeciv-Dev] (PR#12682) AI Ignores Building Effects for Tech. Wants
"Jason Short" <[email protected]> Wed, 30 Nov 2005 17:17:49 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12682 > Benedict Adamson wrote: > As a first step in investigating this, I decided to profile the code. I > made a simple modification (see the attached patch) to extract the > current improvement evaluation code into its own function, then ran with > an autogame (also attached). > > The profile showed that the improvement evaluation code > (adjust_building_wants_by_effects) consumed only 0.3% of the CPU time > (including the cost of functions directly or indirectly called by > adjust_building_wants_by_effects). > > It seems that the current code is not so slow. Or am I looking in the > wrong place? Can you post the profile? Did you make it with gprof or oprofile or some other tool? -jason