This is an automated notification of a change to freeciv cvs,
on Mon May 2 01:45:18 PDT 2005 = Mon May 2 08:45:18 2005 (GMT)
by <[email protected]>
---- Files affected:
freeciv/ai advdomestic.c aicity.c aidiplomat.c aihand.c
freeciv/client helpdata.c packhand.c repodlgs_common.c
freeciv/client/gui-gtk-2.0 gamedlgs.c happiness.c
freeciv/common city.c effects.c effects.h game.c game.h government.c government.h packets.def packets_gen.c packets_gen.h player.c unittype.c unittype.h
freeciv/data/civ1 effects.ruleset governments.ruleset
freeciv/data/civ2 buildings.ruleset effects.ruleset governments.ruleset
freeciv/data/default cities.ruleset effects.ruleset governments.ruleset units.ruleset
freeciv/server barbarian.c citytools.c cityturn.c diplomats.c plrhand.c ruleset.c settlers.c unittools.c
---- Log message:
Tag: HEAD
Move a number of configuration options from the governments ruleset to effects. Move
partisan requirements to an effect. This adds the following new effects:
"Civil_War_Chance", "Empire_Size_Mod", "Empire_Size_Step", "Max_Rates",
"Martial_Law_Each", "Martial_Law_Max", "Rapture_Grow", "Unbribable_Units",
"Veteran_Diplomats", "Revolution_When_Unhappy", "Has_Senate", "Inspire_Partisans",
"Happiness_To_Gold" and "Fanatics". Also fixes some requirements spelling mistakes in the
civ2 ruleset.
Government help texts related to above effects are ifdef'ed out.
This needs more effects/requirements code support before it can be
reimplemented.
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