per: Move a number of configuration options from the...

[email protected]
Newsgroups gmane.games.freeciv.cvs
Message-ID <[email protected]>
This is an automated notification of a change to freeciv cvs, 
on Mon May  2 01:45:18 PDT 2005 = Mon May  2 08:45:18 2005 (GMT)
by  <[email protected]>

---- Files affected:

freeciv/ai advdomestic.c aicity.c aidiplomat.c aihand.c
freeciv/client helpdata.c packhand.c repodlgs_common.c
freeciv/client/gui-gtk-2.0 gamedlgs.c happiness.c
freeciv/common city.c effects.c effects.h game.c game.h government.c government.h packets.def packets_gen.c packets_gen.h player.c unittype.c unittype.h
freeciv/data/civ1 effects.ruleset governments.ruleset
freeciv/data/civ2 buildings.ruleset effects.ruleset governments.ruleset
freeciv/data/default cities.ruleset effects.ruleset governments.ruleset units.ruleset
freeciv/server barbarian.c citytools.c cityturn.c diplomats.c plrhand.c ruleset.c settlers.c unittools.c

---- Log message:
      Tag: HEAD

Move a number of configuration options from the governments ruleset to effects. Move 
partisan requirements to an effect. This adds the following new effects: 
"Civil_War_Chance", "Empire_Size_Mod", "Empire_Size_Step", "Max_Rates", 
"Martial_Law_Each", "Martial_Law_Max", "Rapture_Grow", "Unbribable_Units", 
"Veteran_Diplomats", "Revolution_When_Unhappy", "Has_Senate", "Inspire_Partisans",
"Happiness_To_Gold" and "Fanatics". Also fixes some requirements spelling mistakes in the 
civ2 ruleset.

Government help texts related to above effects are ifdef'ed out.
This needs more effects/requirements code support before it can be
reimplemented.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.