per: A vote needs plurality (>50% of votes) to pass....

[email protected]
Newsgroups gmane.games.freeciv.cvs
Message-ID <[email protected]>
This is an automated notification of a change to freeciv cvs, 
on Mon Jun 27 07:13:44 PDT 2005 = Mon Jun 27 14:13:44 2005 (GMT)
by  <[email protected]>

---- Files affected:

freeciv/server stdinhand.c

---- Log message:
      Tag: HEAD

A vote needs plurality (>50% of votes) to pass. it does not matter how many turns it
takes. This removes the problem of surprise votes. Player observers cannot vote or
suggest new votes; right now they can pretend to be the controlling connection; i see no 
reason to grant observer suffrage. These things have been noted by several people, fixed 
first by this patch in PR#12604.
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