jdorje: Change terrain variables to use pointers to ...
[email protected] Thu, 14 Jul 2005 12:31:02 -0700
| Newsgroups | gmane.games.freeciv.cvs |
|---|---|
| Message-ID | <[email protected]> |
This is an automated notification of a change to freeciv cvs, on Thu Jul 14 12:25:44 PDT 2005 = Thu Jul 14 19:25:44 2005 (GMT) by Jason Dorje Short <[email protected]> ---- Files affected: freeciv/ai aisettler.c aitools.c aiunit.c freeciv/client control.c goto.c helpdata.c helpdata.h packhand.c tilespec.c tilespec.h freeciv/client/gui-gtk-2.0 helpdlg.c menu.c freeciv/common city.c combat.c game.c improvement.h map.c movement.c movement.h requirements.c requirements.h terrain.c terrain.h tile.c tile.h unit.c freeciv/common/aicore pf_tools.c freeciv/manual civmanual.c freeciv/server citytools.c gotohand.c maphand.c maphand.h ruleset.c sanitycheck.c savegame.c settlers.c unittools.c freeciv/server/generator mapgen.c startpos.c utilities.c freeciv/server/scripting api.pkg api_find.c ---- Log message: Tag: HEAD Change terrain variables to use pointers to struct terrains instead of Terrain_type_id integers. T_UNKNOWN is changed to be NULL; this may expose bugs where T_UNKNOWN is dereferenced as a terrain type. Patch by me in PR#13442.