jdorje: Create a new struct for city production. Us...
[email protected] Tue, 26 Jul 2005 09:41:02 -0700
| Newsgroups | gmane.games.freeciv.cvs |
|---|---|
| Message-ID | <[email protected]> |
This is an automated notification of a change to freeciv cvs, on Tue Jul 26 09:35:56 PDT 2005 = Tue Jul 26 16:35:56 2005 (GMT) by Jason Dorje Short <[email protected]> ---- Files affected: freeciv/ai advdiplomacy.c advdomestic.c aicity.c aiferry.c freeciv/client citydlg_common.c cityrepdata.c climisc.c mapctrl_common.c mapview_common.c packhand.c freeciv/client/agents cma_fec.c freeciv/client/gui-ftwl gui_text.c freeciv/client/gui-gtk-2.0 citydlg.c cityrep.c dialogs.c repodlgs.c freeciv/client/gui-mui citydlg.c repodlgs.c worklistclass.c freeciv/client/gui-sdl citydlg.c cityrep.c mapview.c repodlgs.c wldlg.c freeciv/client/gui-win32 citydlg.c repodlgs.c wldlg.c freeciv/client/gui-xaw citydlg.c repodlgs.c wldlg.c freeciv/common city.c city.h effects.c packets.def packets_gen.c packets_gen.h unit.c freeciv/common/aicore caravan.c freeciv/server cityhand.c citytools.c cityturn.c diplomats.c gamelog.c report.c savegame.c unithand.c ---- Log message: Tag: HEAD Create a new struct for city production. Use this struct inside the city struct in place of pcity->is_building_unit and pcity->currently_building. The logic is unchanged as the new struct just holds these same two values. Patch by me in PR#13474.