per: Two new unit flags: BadCity - replaces the hard...

[email protected] Thu, 4 Aug 2005 14:41:03 -0700
Newsgroups gmane.games.freeciv.cvs
Message-ID <[email protected]>
This is an automated notification of a change to freeciv cvs, 
on Thu Aug  4 14:34:41 PDT 2005 = Thu Aug  4 21:34:41 2005 (GMT)
by  <[email protected]>

---- Files affected:

freeciv/common combat.c unittype.c unittype.h
freeciv/data/civ2 units.ruleset
freeciv/data/default units.ruleset
freeciv/data/history units.ruleset

---- Log message:
      Tag: HEAD

Two new unit flags:
BadCity - replaces the hard-coded Pearl Harbour rule, which gives a city
defender 1 firepower and the attacker x2 firepower. This applies for all
sailing units. Since I doubt civ1 had this rule (civ1 did not have
firepower), I did not add it to the civ1 ruleset.
BadWall - if the unit attacks a city with fortifications (city wall), its
firepower is set to 1. I intend to use this in a ruleset soonish (for
cavalry).

See PR#13537. Patch by me and Jason.