per: Two new unit flags: BadCity - replaces the hard...
[email protected] Thu, 4 Aug 2005 14:41:03 -0700
| Newsgroups | gmane.games.freeciv.cvs |
|---|---|
| Message-ID | <[email protected]> |
This is an automated notification of a change to freeciv cvs, on Thu Aug 4 14:34:41 PDT 2005 = Thu Aug 4 21:34:41 2005 (GMT) by <[email protected]> ---- Files affected: freeciv/common combat.c unittype.c unittype.h freeciv/data/civ2 units.ruleset freeciv/data/default units.ruleset freeciv/data/history units.ruleset ---- Log message: Tag: HEAD Two new unit flags: BadCity - replaces the hard-coded Pearl Harbour rule, which gives a city defender 1 firepower and the attacker x2 firepower. This applies for all sailing units. Since I doubt civ1 had this rule (civ1 did not have firepower), I did not add it to the civ1 ruleset. BadWall - if the unit attacks a city with fortifications (city wall), its firepower is set to 1. I intend to use this in a ruleset soonish (for cavalry). See PR#13537. Patch by me and Jason.