[freeciv-data] Re: Freeciv Patch: Controls on access to specified techs.
Erik Sigra <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
tisdagen den 11 september 2001 14:09 skrev du: > On Wed, 27 Dec 2000, Bobby D. Bryant wrote: > > p.s. -- Is anyone still on freeciv-data? We had a couple of pointless > > flame wars a couple of months ago, and almost no traffic since then. Did > > the flame wars scare everyone off? I have a couple more ideas to moot, > > but I don't want to post them where no one is reading. > > I'm reading :) Me too. > Oh, and your suggestions are really nice. I'm looking forward to when I > can get the time to port my civ2 Lord of the Rings mod to freeciv... There is a Lord of the Rings game for Xconq. Have you tried it? > Unique units would really rock. Another unit flag that would be nice to > have would be something like "lose this unit, and you lose the game". The > same would be nice for cities (for campaign scenarios). Xconq has his. It is called "self-unit".