[freeciv-data] Re: Cities in rulesets
Uros Lepota <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Organization | [reggae.power] movement |
| Message-ID | <[email protected]> |
TK>> Maybe.. but.. It was an independent empire called Byzantine.. Not
TK>> Greece.. It was a empire with Roman state organization.. Senate etc. but
TK>> with eastern influence.. (Greece, Egypt, Persia...)... Remember..
TK>> Justinian coded Roman Law as we know nowadays..
TK> Freeciv does not model _states_ so much as _cultures_. That is why
TK> there is no Holy Roman Empire nation. You could hardly argue that the
TK> Empire was insignificant! It is subsumed, as is the Kingdom of Prussia,
TK> the Third Reich, and the Bundesrepublik under `German'. We can't
TK> introduce a new nation for every change of government.
You're right.. but as you can see there are Mordors etc.. they were never
exist in a real world and they will never exist. So why you can't make
Byzantine?
TK> Of course, the choice of which rulesets are included has been, I
TK> suspect, more a product of the national origins and interests of the
TK> developers than any rational programme--hence we have Silesians and
TK> Bavarians as separate from the Polish and Germans, but all the cultures
TK> of the Indian subcontinent are lumped together.
True.
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