[freeciv-data] Re: Cities in rulesets

Uros Lepota <[email protected]>
Newsgroups gmane.games.freeciv.data
Organization [reggae.power] movement
Message-ID <[email protected]>
TK>>    Maybe.. but.. It was an independent empire called Byzantine.. Not
TK>> Greece.. It was a empire with Roman state organization.. Senate etc. but
TK>> with eastern influence.. (Greece, Egypt, Persia...)... Remember..
TK>> Justinian coded Roman Law as we know nowadays..

TK> Freeciv does not model _states_ so much as _cultures_.  That is why
TK> there is no Holy Roman Empire nation.  You could hardly argue that the
TK> Empire was insignificant!  It is subsumed, as is the Kingdom of Prussia,
TK> the Third Reich, and the Bundesrepublik under `German'.  We can't
TK> introduce a new nation for every change of government.

    You're right.. but as you can see there are Mordors etc.. they were never
exist in a real world and they will never exist. So why you can't make
Byzantine?

TK> Of course, the choice of which rulesets are included has been, I
TK> suspect, more a product of the national origins and interests of the
TK> developers than any rational programme--hence we have Silesians and
TK> Bavarians as separate from the Polish and Germans, but all the cultures
TK> of the Indian subcontinent are lumped together.

    True.

-- 
[cont@ct]
[email protected] . http://www.reggaepower.org/beauty . icq:25520149
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.