[freeciv-data] Re: Cities in rulesets
Mark Metson <markm-W7yTmn5oUcJWk0Htik3J/[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 30 Apr 2002, Reinier Post wrote: > + modern nations: they exist today > + historic nations: they have existed at some point in time > + fantasy nations: they never existed I would think that the nation that *built* the city ought to be the one it is listed with, and the name it was *built* with should be the name given it when it is built. The fact that historically a city changed its name is already coverable by players who care by the fact that the player is permitted to change the name of the city during the game. If you must get into changes of name subsequent to building, then possibly tying the change to a change of government or somesuch might be appropriate, or maybe you could include in the Communist government type a tendency to change the names of cities any time the name of the ruler is changed. Also, civilisations that arose "late" in history possibly ought not to be original civilisation names but rather be names held in reserve against civil war, so that some civlisations might have predetermined names ready for use for their separate parts should they happen to break up. BB MM -- Got a website? Get 10,000+ hits a day FREE... http://makemoney.knotwork.com/10000hits/