[freeciv-data] Re: Cities in rulesets
Thanasis Kinias <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
scripsit Miguel Farah: > To a Spaniard, yes. To a mexican, the city was freed from its evil > oppressors, only to be taken by OTHER oppressors. To an american, it was > taken off its miserable existence and brought into progress. }:-> (I chuckle because I'm writing this from what a (Anglo) Political Science prof I had calls "U.S.-occupied Northern Mexico".) > Then again, this presents a whole new set of problems: a city is lost to > rebellion based on its happiness, not on its name - if I have a > rebellion, and Los Angeles is happy and, say, Tarragona is unhappy, I'll > lose the second city. How is this a problem? In a game, it's just as likely that the Singaporeans or the Mordors will gobble up the "liberated" Los Angeles than the Americans anyway. > Other problem is repeated names: there's Linares in Spain and in Chile. > There's San Antonio and San Francisco in several Latin American > countries. There's Santiago in at least five different countries, where > everyone calls its local city by that name and identifies the other ones > by a compound name (for example, Santiago de Chile is simply Santiago to > a chilean, and he calls the argentinian one Santiago del Estero, the > spanish one Santiago de Compostela, etc.). That's no different from the myriad homonymous cities in the U.S. There are many Springfields, for example, and even multiple Kansas Cities--not to mention the Berlins, Parises, Cairos, and Babylons. Consider that "Berlin" on the old Civ 1 maps took up all of pre-1919 Germany, and "Paris" was larger than France. We oughtn't worry too much about the game being able accurately to model the "real world" map! -- Thanasis Kinias Web Developer, Information Technology Graduate Student, Department of History Arizona State University Tempe, Arizona, U.S.A. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul