[freeciv-data] Re: Russian.ruleset
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
On Sat, 4 May 2002, Thanasis Kinias wrote: > > 2. The character you use is not in 7-bit ascii. That makes it very hard to > > type, and very confusing to read if you happen to have a russian font > > installed, which uses the upper 128 characters to encode cyrillics. Thus > > your letter will look like some other (cyrillic) letter inserted in the > > middle of latin ones. > > I chose to use 8-bit ISO Latin-1 encoding instead of sticking to 7-bit > ASCII because it is used already in Freeciv for, e.g., French, German, > Spanish, and Portuguese. If you're trying to display Latin-1 as KOI-8 > you'll have problems with all of these, not just the Russian file. I > would strongly recommend figuring out how to set up a UTF-8 locale if > you need to use Cyrillic. I agree. We should allow 8-bit, since a lot nations need it and use it. > I know. I was just dreaming (I happen to read Cyrillic, Greek, and > Arabic scripts, so I think it would be neat--but I'm sure I won't > convince any developers to write BIDI stuff for a game like this). I think the gtk2 client has (unused) support for utf-8 and BIDI through the pango library already. But let's not go overboard. It is just a game. Yours, Per "There are 10 types of people in the world. Those who understand binary and those who don't."