[freeciv-data] Re: Russian.ruleset
Miguel Farah <miguel-yMlXJ/[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
Eduardo M Kalinowski [04/05/2002 08:10] dijo/said: >[...] >Going further, the other suggestion could be adopted: the rulesets could >have only the original name, and gettext could somehow be used to >translate the names into the language that the player is using, so that >in Russian one would see "ÃÂþÃÂúòð" (no translation in this case), in >english "Moscow", in Portuguese "Moscou", and so on... And the same for >all other countries. I see some problems with this, besides the work this implies: 1) Not all the cities have the same level of "translatability". For example, the german city "Berlin" is spelled "BerlÃn" in spanish (no big deal), yet the spanish name for "München" is "Munich" (it's AFAIK, actually a different name). "Bonn", on the other hand, is spelled the same way in both german and spanish. 2) Consistence: not all the cities in ruleset X are transalatable to language Y, so some cities will have to be left as is. Let's say, that the spanish conquer the english cities of London and Liverpool - the first one will be changed to "Londres", while the second one won't change.