[freeciv-data] Re: Tech and Ancient Units
Thanasis Kinias <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
scripsit Bobby D. Bryant: > > On 2002.05.21 23:57:10 -0600 Thanasis Kinias wrote: > > > > Starting with the ancient land units, we have: > > > > Warriors (1/1/1) $10 > > Phalanx (1/2/1) $20, req. Bronze Working > > Horsemen (2/1/2) $20, req. Horseback Riding > > Archers (3/2/1) $30, req. Warrior Code > > > > Right from the beginning, I don't see what the connection is between > > the > > phalanx and bronze working. What makes a phalanx different from > > warriors is not bronze tips to spears, but the level of organization. > > For a phalanx to work, a supply of free men with military training is > > necessary. That suggests an association with some level of > > government, > > either republic or monarchy (or both). I would suggest the republic. > > Forgive my nit-picking, but you have touched on a subject dear to my > heart. That's something I like to hear! No forgiveness necessary :) > The phalanx apparently represents the Greek phalanx sensu strictu, and > while it did involve a certain degree of social order and military > discipline, the heavy bronze armor was in fact a part of what made the > thing work. These guys were human tanks. IIRC the full kit ran > something like 60 lbs of bronze. OK, the origin of the association makes sense now -- not that I agree, but I can see where it came from. [snip] > However, in a more generalized meaning of 'phalanx' your argument for > social organization (or perhaps tactical innovation instead) would > work. As with all things Freeciv, there is no such thing as `sensu strictu', really. There is no separate unit type for Zulu warriors (`impi' I think the formation was called) or any other primitive but organized army, so Phalanx stands for all. > > The point at which the phalanx becomes a legion is the point at > > which it becomes a professional army, as opposed to a body of > > citizen-warriors. Again, it has nothing to do with ironworking. > > Similarly, the legion apparently represents the Roman legion sensu > strictu, and the legion was as incredible a war machine when it was a > levy under the middle Republic as it was after it became a body of > full-time professionals under the late Republic and early Empire. And > it was basically their discipline, unit organization, and innovative > tactics that let them smash (almost) anyone they went up against. > Agreed that the ironworking is irrelevant; I would use a social > organization such as Republic or else some sort of tactical tech as the > prereq -- preferably *both*. When did the Marius reforms occur? I had thought that was around the time the Roman armies were professionalized, but my Roman history is spotty. Logically, you can't really campaign the way the Romans did with a part-time army of citizen-soldiers. Yes, the early/middle republic had successes, but I was under the (mis?)apprehention that the standing, professional army made the great conquests of the late republic/early empire possible. > > Warrior Code seems to be a dead-end anyway. > > I don't know about Warrior Code per se, but at some point a tech tree > is going to have to have some dead-end and/or 'filler' techs for the > simple purpose of keeping players from getting too many goodies too > soon. I'm opposed to `filler' techs in principal, but I recognize how they might be necessary. My dead-end remark was simply a note that Warrior Code can be removed without any ripples down the tree, because nothing depends on it, not a suggestion that all such dead ends ought to be removed. -- Thanasis Kinias Web Developer, Information Technology Graduate Student, Department of History Arizona State University Tempe, Arizona, U.S.A. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul