[freeciv-data] Re: Units

Thanasis Kinias <[email protected]> Thu, 30 May 2002 09:13:52 -0700
Newsgroups gmane.games.freeciv.data
Message-ID <[email protected]>
scripsit Per I Mathisen:
> 
> On Thu, 30 May 2002, Thanasis Kinias wrote:
> > The best way to handle the differences here is to have three "training
> > classes" of units.  The first would be Untrained, and would include
> > Warriors.  The second would be Regular, and would include Phalanx and
> > most of the other units.  The third would be Elite, and would include
> > Legion and several new units.
> ...
> > Swords & spears:  Phalanx    & Legion
> > Flintlocks:       Musketeers & Grenadiers
> > Rifled muskets:   Riflemen   & Zouaves
> > Modern arms:      Infantry   & ( Marines | Alpine Troops | Paras )
> 
> For this you could use the compound units patch from FreecivAC. It is
> still rather immature, though.

I don't think that level of complexity is necessary.  It might be a nice
feature to add, but it is in a way orthogonal to what I'm trying to do.
In terms of unit descriptions, I think I can implement what I need with
just a few flags.

-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul