[freeciv-data] Re: documentation update - last call
Per I Mathisen <[email protected]> Fri, 31 May 2002 16:00:08 +0200 (MEST)
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
Here comes my latest version of the short form of the announcement. I've tried to crop it down even more. Rule changes may be ommitted in some announcements, but should be there on the web site. I think it is pretty matter-of-course that it refers to default ruleset, so this doesn't need to be said explicitly. Please suggest improvements. This one is actually rather important to do well, since it will be all over the place ;) ---- FREECIV 1.13.0 NEW FEATURES - You can now automate workers and specialists in cities - We have sound support and a new, improved default tileset - A new and much improved city dialog in the gtk client - Windows and GTK 2.0 versions of the client - Lots of other changes, see the NEWS file for more RULE CHANGES - Leftover research bulbs will carry over to next advance - Trade routes are more effective - You can build city walls even though you have Great Wall wonder - Unit food cost under Communism has been reduced to 1 - If you lose your palace, you get a new for free in random city - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. A REQUEST We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand. See http://www.freeciv.org/ for more information. ---- We also desperately need to update http://www.freeciv.org/graphics/ and http://www.freeciv.org/sounds/ before the release. Yours, Per "It is difficult to catch a black cat in a dark room. Especially if there is no cat there." - Confucius