[freeciv-data] Re: documentation update - last call
"T.J.T van Kooten" <[email protected]> Sun, 2 Jun 2002 01:39:35 +0200
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <3CF97757.23925.11E7B3A@localhost> |
On 31 May 2002 at 22:12, Raimar Falke wrote: > > > to indicate which tags refer to which sound files. A change of spec > > file, given as an option at startup, will change sounds. For example, > > > > - civclient --Sound civ2sounds.spec > > + civclient --Sound aliensounds.spec > > > > -will use your (legally obtained) sound files from Civ2 instead of > > -those included with Freeciv. You need to copy or link those sounds > > -into your data/civ2sounds/ directory first, or edit the > > -civ2sounds.spec file. > > +will read sound files from "aliensounds.spec". You will need to download > > +or copy or link those sounds into whichever directory is mentioned in this > > +file first, or edit it to refer to the right files. All references are by > > +default relative to the data/ directory. Soundpacks can be downloaded from > > +the Freeciv website in the tar format. You will either need to unpack them > > +with eg "tar -xzvf stdsoundsX.tar.gz" or use WinZip (for Windows), and > > +put the files in the data directory mentioned above. > Per, Has the civ2sounds.spec already been included in the Windows client? I didn't notice it in the recent beta for the windows client. So I'm not sure if it's in or not. Could you send me the civ2sound.spec? Thomas van Kooten