[freeciv-data] some unrealistic scenarios

Karen Yeats <[email protected]> Sun, 5 Jan 2003 10:18:40 -0500 (EST)
Newsgroups gmane.games.freeciv.data
Message-ID <Pine.LNX.4.33.0301051005440.17850-104000@burns>
Hello.

Attached is a small collection of unrealistic scenarios which I think are
fun to play.  Probably they aren't the sort of thing that enough people
would enjoy that they want to be distributed with the realistic
scenarios in freeciv, however I'm sending them hoping they will be of
interest to some.

By unrealistic I mean that the map has been doctored in a various ways.
You might prefer to play them and be surprised; if not descriptions
follow:

lines: the map is broken into segments separated by double lines of
mountains.  This way civilisations can develop in a few enclaves and only
later in the game do now mature civilisations from different segments
meet.

squares: each country starts with exclusively one type of land (at most 5
players for this one).

arcady: most of the map has few specials, however one isolated island has
lots and lots of specials.

cover: the "cover page" for these scenarios; each island is a letter.


enjoy

Karen


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