[freeciv-data] some unrealistic scenarios
Karen Yeats <[email protected]> Sun, 5 Jan 2003 10:18:40 -0500 (EST)
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <Pine.LNX.4.33.0301051005440.17850-104000@burns> |
Hello. Attached is a small collection of unrealistic scenarios which I think are fun to play. Probably they aren't the sort of thing that enough people would enjoy that they want to be distributed with the realistic scenarios in freeciv, however I'm sending them hoping they will be of interest to some. By unrealistic I mean that the map has been doctored in a various ways. You might prefer to play them and be surprised; if not descriptions follow: lines: the map is broken into segments separated by double lines of mountains. This way civilisations can develop in a few enclaves and only later in the game do now mature civilisations from different segments meet. squares: each country starts with exclusively one type of land (at most 5 players for this one). arcady: most of the map has few specials, however one isolated island has lots and lots of specials. cover: the "cover page" for these scenarios; each island is a letter. enjoy Karen -- Binary/unsupported file stripped by Ecartis -- -- Type: APPLICATION/octet-stream -- File: lines.sav.gz -- Binary/unsupported file stripped by Ecartis -- -- Type: APPLICATION/octet-stream -- File: squares.sav.gz -- Binary/unsupported file stripped by Ecartis -- -- Type: APPLICATION/octet-stream -- File: arcady.sav.gz -- Binary/unsupported file stripped by Ecartis -- -- Type: APPLICATION/octet-stream -- File: cover.sav.gz