[freeciv-data] Re: Fantasy nations
Mike Kaufman <[email protected]> Wed, 26 Feb 2003 22:26:41 -0600
| Newsgroups | gmane.games.freeciv.data,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Feb 26, 2003 at 09:25:28PM -0600, Bobby D. Bryant wrote: > > On 2003.02.26 21:02:07 -0600 Daniel wrote: > > > I have just created an Ethiopian nation with 8 leaders and 28 cities, > > but after finishing I read that no new nations will be added to > > FreeCiv because of the hardcoded limit of 64 nations. > > Suggestion to developers: leave the hard-coded 64 nation limit if you > must (and you probably should, because there is only a finite amount of > screen space available for the chooser), but load it with 64 randomly > selected nations from all that are available on the server when the > server is started up. there has been no 64-nation limit for a couple of months. I believe the limit now is 65000 nations :) Continuing innovations in nation dialogs are fixing the screen space problem. As for adding nations, this is now possible. > > But I wonder why these fantasy nations (Mordor, Dunedain) are included > > while realistic nations like Cubans, Sumerians, Assyrians, etc. are > > kept out, as it makes no sense to me that Mordors use tanks, bombers > > etc. > > Good point. As has been pointed out many times, Mordor and Dunedain are among the most popular nations on the public servers. I might add that it's just a game (I don't see the Romans using tanks either :) When I play, I pick nations with the coolest flags. A matter of taste. > > If yes, can anyone tell me if there is a flag on the web which isn't > > protected? Or do I have to paint one from scratch? > > Best to be safe. If it is a geometric pattern it shouldn't be too hard > to create. agreed. -mike