[freeciv-data] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree
"Billy Naylor" <banjo-ETX6BUSDKN/[email protected]> Fri, 5 Dec 2003 18:48:11 -0800
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <x1070678880.12789.847.camel@localhost> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 > On Thu, 2003-12-04 at 12:31, [email protected] wrote: > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 > > > > Please add to this ticket with ideas of plausible modern/near-future > > techs, > > units, improvements and wonders that could be included into Freeciv's > > rulesets. > GPS - Global Possitioning System. > Spy Satalite Network. > Deep ocian mining vessile. > Automated units. Military units with no personel. > Chemical and Biological weapons. > --Zack rndCiv has all many of these units & much more, it's awaiting the general improvement patch. It also creates an easy ruleset merge and mangaement environment. http://banjo.actrix.com/code/rndCiv Apropos of the "(PR#6966) root_req for other rulesets as well" thread, rndCiv uses wonders as prereqs for special units. -- banjo <banjo-ETX6BUSDKN/[email protected]>