[freeciv/freeciv] 815c1f: Turn Tech_Cost_Factor effect to a percentage effec...
freeciv-commits <[email protected]> Sat, 25 Jul 2026 01:49:32 +0000 (UTC)
| Newsgroups | gmane.games.freeciv.devel |
|---|---|
| Message-ID | <freeciv/freeciv/push/refs/heads/main/[email protected]> |
Branch: refs/heads/main
Home: https://github.com/freeciv/freeciv
Commit: 815c1f49c9b690e0f99d83fe78238e94b8b5d856
https://github.com/freeciv/freeciv/commit/815c1f49c9b690e0f99d83fe78238e94b8b5d856
Author: Marko Lindqvist <[email protected]>
Date: 2026-07-25 (Sat, 25 Jul 2026)
Changed paths:
M ai/default/daieffects.c
M common/research.c
M data/alien/effects.ruleset
M data/civ1/effects.ruleset
M data/civ2/effects.ruleset
M data/civ2civ3/effects.ruleset
M data/classic/effects.ruleset
M data/goldkeep/effects.ruleset
M data/granularity/effects.ruleset
M data/multiplayer/effects.ruleset
M data/sandbox/effects.ruleset
M data/stub/effects.ruleset
M doc/README.effects
M fc_version
M gen_headers/enums/effects_enums.def
M server/ruleset/rscompat.c
M server/ruleset/rssanity.c
Log Message:
-----------
Turn Tech_Cost_Factor effect to a percentage effect Tech_Cost_Pct
See RM #2005
Signed-off-by: Marko Lindqvist <[email protected]>
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