[freeciv/freeciv] 815c1f: Turn Tech_Cost_Factor effect to a percentage effec...

freeciv-commits <[email protected]> Sat, 25 Jul 2026 01:49:32 +0000 (UTC)
Newsgroups gmane.games.freeciv.devel
Message-ID <freeciv/freeciv/push/refs/heads/main/[email protected]>
  Branch: refs/heads/main
  Home:   https://github.com/freeciv/freeciv
  Commit: 815c1f49c9b690e0f99d83fe78238e94b8b5d856
      https://github.com/freeciv/freeciv/commit/815c1f49c9b690e0f99d83fe78238e94b8b5d856
  Author: Marko Lindqvist <[email protected]>
  Date:   2026-07-25 (Sat, 25 Jul 2026)

  Changed paths:
    M ai/default/daieffects.c
    M common/research.c
    M data/alien/effects.ruleset
    M data/civ1/effects.ruleset
    M data/civ2/effects.ruleset
    M data/civ2civ3/effects.ruleset
    M data/classic/effects.ruleset
    M data/goldkeep/effects.ruleset
    M data/granularity/effects.ruleset
    M data/multiplayer/effects.ruleset
    M data/sandbox/effects.ruleset
    M data/stub/effects.ruleset
    M doc/README.effects
    M fc_version
    M gen_headers/enums/effects_enums.def
    M server/ruleset/rscompat.c
    M server/ruleset/rssanity.c

  Log Message:
  -----------
  Turn Tech_Cost_Factor effect to a percentage effect Tech_Cost_Pct

See RM #2005

Signed-off-by: Marko Lindqvist <[email protected]>



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