[freeciv/freeciv] 4f070a: tolua: Generate deterministic code
freeciv-commits <[email protected]>
| Newsgroups | gmane.games.freeciv.devel |
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| Message-ID | <freeciv/freeciv/push/refs/heads/S3_3/[email protected]> |
Branch: refs/heads/S3_3
Home: https://github.com/freeciv/freeciv
Commit: 4f070af4aef366b4a3542e65efc3c8891e57dcfe
https://github.com/freeciv/freeciv/commit/4f070af4aef366b4a3542e65efc3c8891e57dcfe
Author: Bernhard M. Wiedemann <[email protected]>
Date: 2026-08-19 (Wed, 19 Aug 2026)
Changed paths:
M dependencies/tolua-5.2/Makefile.am
A dependencies/tolua-5.2/patch/08-gen-code-deterministic.patch
M dependencies/tolua-5.2/src/bin/lua/package.lua
M dependencies/tolua-5.2/src/bin/toluabind.c
Log Message:
-----------
tolua: Generate deterministic code
Lua 5.2 and later seed their string hash function randomly,
so the pairs() iteration order over the usertype and collect
tables changes with every tolua run. tolua_reg_types() listed
usertypes in that varying order, making generated code and
freeciv binaries built from it differ between builds.
Sort the tables before writing them out, and drop the timestamp
from generated header files.
This change makes the freeciv package build reproducibly.
See https://reproducible-builds.org/ for why this matters.
See RM #2122
Signed-off-by: Bernhard M. Wiedemann <[email protected]>
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