Re: treaties and embassies (PR#2274)
Gregory Berkolaiko <[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
In general I agree with Davide's layout. I have a request/advice though: keep rules as simple as possible. This prevents confusion in players' minds and also (which is even more important) in coders' minds. G. On 10 Nov 2002, Davide Pagnin wrote: > Hi, all! > > I'm here for some more ideas/comment on embassies and treaties. > > I have some point to propose/explain: > > 1) A simple 'contact' should be sufficient to ask for a meeting with > other nation > > 2) As how to define 'contact' I think it should be defined this way: > "If nation A unit enters nation B not-fogged area then a contact is > made" (not needed to enter a city-radius, but two simple units that meet > themselves should suffice) > I haven't looked at the code, and perhaps this is just the case, now... > > 3) After a 'contact' is made, a turn count down should start, (say 20 > turns), if no permanent diplomatic status is reached in the meantime, > the 'contact' will vanish and you lose the possibility to call the other > nation. > > 4) A permanent status is alliance or peace or one side having an > embassy. > (Cease-fire will expires at it's real end or at 'contact' expiration) > (neutral is not permanent) > (war isn't permanent but is remembered!) > > 5) During a meeting, if you haven't an embassy you should have limited > diplomatic options (or better, you should have a limited knowledge of > other nation status, so there are less reason not to agree to a > meeting). > Example: > * you shouldn't see how much gold has other nation > * you shouldn't see how many techs you don't know and that they have > * you shouldn't see any cities of the other nation that you don't know > etc. > > 6) Embassy report should be more insightful (it should resemble the spy > report of your entire spy network) some possible report we can add: > > * demography number of all nation you have an embassy with > * the names (thus the number) of every cities of the other nation > (but not where they are) and which of them is the capital > * the diplomatic status (treaties with other players) > * number of units (perhaps detailed?) > > 7) we can give some of the above information only if you reach a certain > discover (say espionage for the most powerful ones) > > More words which I like to say but that are somewhat confused: > > I feel that for being able to make and embassy (thus collect information > from the other player by your diplomats and spies) you need to have > already discovered 'writing'. > Thus, I think that we can add a 'trade embassies' clause, but this > should be possible only if both side knows 'writing', otherwise writing > tech should be part of the clause agreement. > I think that 'trade embassies' should have a cost. > (a diplomat or gold equivalent is required, unless you have espionage) > > Moreover, I think that 'alliance' shouldn't be linked of having an > embassy, either side. > > Instead I think that 'shared vision' should be linked to having an > embassy, thus you need make or trade 'embassy' before or together with > 'shared vision'. > > Eventually 'shared vision' should let you see also 'diplomatic reports' > of the other player. (They share with you they spy network reports) > > > Feedback and comments appreciated! > > > Ciao, Davide > > > > > >