Re: [Freeciv] Re: proposal for change of subs in default ruleset
Ian McCulloch <[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <Pine.LNX.4.33.0211141233160.10001-100000@vaneyk.lorentz.leidenuniv.nl> |
On 14 Nov 2002, Davide Pagnin wrote:
>
> On Tue, 2002-11-12 at 22:35, Per I. Mathisen wrote:
> > I propose the following changes to submarines. Speak up now if you think
> > this is a bad idea.
> >
> > - Per
> >
> > Index: data/default/units.ruleset
> > ===================================================================
> > RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
> > retrieving revision 1.39
> > diff -u -r1.39 units.ruleset
> > --- data/default/units.ruleset 2002/09/19 14:16:31 1.39
> > +++ data/default/units.ruleset 2002/09/23 19:24:25
> > @@ -1360,7 +1360,7 @@
> > [unit_submarine]
> > name = _("Submarine")
> > move_type = "Sea"
> > -tech_req = "Combustion"
> > +tech_req = "Steel"
>
> Sorry... Can you explain the rationale of this tech change, it is
> necessary for game balance?
>
> > obsolete_by = "None"
> > graphic = "u.submarine"
> > graphic_alt = "-"
> > @@ -1368,25 +1368,25 @@
> > sound_move_alt = "m_generic"
> > sound_fight = "f_submarine"
> > sound_fight_alt = "f_generic"
> > -build_cost = 60
> > +build_cost = 50
> > pop_cost = 0
> > -attack = 10
> > +attack = 15
> > defense = 2
> > hitpoints = 30
> > firepower = 2
> > -move_rate = 3
> > +move_rate = 5
>
> I'll suggest to let them have 6 move point.
> (this high movement and the capacity to partially hide, should
> make them more difficult to catch)
Unrealistic, submarines are pretty slow. Even today, I believe that
submarines escort eg carrier groups in relays because they can't keep up
(someone correct me if I'm wrong).
>
> > vision_range = 2
> > transport_cap = 8
> > fuel = 0
> > uk_happy = 1
> > -uk_shield = 1
> > +uk_shield = 0
>
> I strongly oppose to this, submarine are aggressive military units!
Yeah me too, if subs are to be made more useful, the historically accurate
thing to do is boost the attack way up.
Cheers,
Ian