Re: [Freeciv] rfc: autoattack
Paul Zastoupil <[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Nov 15, 2002 at 06:39:16PM +0000, Per I. Mathisen wrote: > > Since my suggestion of dropping the autoattack code didn't meet with > approval, I want to change it so that it actually works and is useful. > > So my new suggestion is: > For any unit that is moved, check adjacent squares for autoattack units. > For each of these, if the moved unit is hostile (at war) and weaker, > attack it. If the autoattack unit is a diplomat/spy, instead try bribing > the moved unit, and if that is impossible, try sabotage. > > This should at least make autoattack useful. The question is: Too useful? Some one could in theory code this into a "war" client anyway. Whatever the server allows should be available to the clients. If we get to the point where clients are too powerful, we need to change the server. -- Paul Zastoupil