Re: Second contest: ICS
Thomas Strub <ue80-L38z05uLna+pU24hk/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Dec 08, 2002 at 07:07:11PM +0100, Raimar Falke wrote: > > > This second contest is about measuring your abilities to ICS. So while > the contest is basically "build N cities as fast as possible" this > would lead to situations where you place your last settlers at the > nearest possible spot to gain a turn or two. So the goal is: > > Build as fast as possible 8 cities and also have 4 settler built at > the end. > > I.e. build as fast as possible 10 settlers. > > Startgame is http://www.freeciv.org/~rfalke/republic.gz. Player b. > > This contest is hand-made for measuring the AI performance. So some > aspects are left out. It is for example hard to weight trade with > cities. So science doesn't matter. If there is a draw the gold and > science is considered. I know that this makes the contest not very > realistic. > > Forbidden: > - it is forbidden to change the government > - it is forbidden to change the tax rates > - it is forbidden to disband the initial explorer without this three things i don't think thats possible to get less than 37 rounds. > - it is forbidden to disband a city > - it is forbidden to have more than 8 cities > - it is forbidden to build anything other than settler or coinage > > Allowed: > - it is allowed to build terrain improvements > - it is allowed to buy production > > Hopefully I haven't forgotten any loophole ;) > > Please send in the final savegame and the gamelog. > > Starting point: my poor client side AI got the goal in turn 42. I need 38 rounds for my current solution. Thomas -- Thomas Strub *** eMail ue80-L38z05uLna+pU24hk/[email protected] Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht einfach tun. -- Binary/unsupported file stripped by Ecartis -- -- Type: application/octet-stream