Re: Second contest: ICS

Thomas Strub <ue80-L38z05uLna+pU24hk/[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Sun, Dec 08, 2002 at 07:07:11PM +0100, Raimar Falke wrote:
> 
> 
> This second contest is about measuring your abilities to ICS. So while
> the contest is basically "build N cities as fast as possible" this
> would lead to situations where you place your last settlers at the
> nearest possible spot to gain a turn or two. So the goal is:
> 
>   Build as fast as possible 8 cities and also have 4 settler built at
>   the end.
> 
> I.e. build as fast as possible 10 settlers.
> 
> Startgame is http://www.freeciv.org/~rfalke/republic.gz. Player b.
> 
> This contest is hand-made for measuring the AI performance. So some
> aspects are left out. It is for example hard to weight trade with
> cities. So science doesn't matter. If there is a draw the gold and
> science is considered. I know that this makes the contest not very
> realistic.
> 
> Forbidden:
>  - it is forbidden to change the government
>  - it is forbidden to change the tax rates
>  - it is forbidden to disband the initial explorer

without this three things i don't think thats possible to get less than
37 rounds.
 
>  - it is forbidden to disband a city
>  - it is forbidden to have more than 8 cities
>  - it is forbidden to build anything other than settler or coinage
> 
> Allowed:
>  - it is allowed to build terrain improvements
>  - it is allowed to buy production
> 
> Hopefully I haven't forgotten any loophole ;)
> 
> Please send in the final savegame and the gamelog.
> 
> Starting point: my poor client side AI got the goal in turn 42.

I need 38 rounds for my current solution.

Thomas
-- 
Thomas Strub  ***  eMail ue80-L38z05uLna+pU24hk/[email protected]
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