Re: world as a globe
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- Christoph Petschnig <cpet0101-/[email protected]> wrote: > [snip] > Wouldn't it be cool to have bombers fly over the > poles to attack > targets unreachable in a cylindric world? I also > think the freeciv > poles are just to big for a realistic world. As I see it, these are two completely seperate issues, which have different solutions. I see a simple solution for "flying over the poles": say you are at 40,0 on a world that is 120 wide. If you go north (assuming Y=0 is the north pole) from there, you end up at 100,0 -- in other words, exactly half way around the world. To make the poles more realistic in size, you might want to turn the map on a diagonal, and only two corners the poles. (The line connecting the other two corners would be the equator.) This would make moving off the edge somewhat more complicated, and would require rewriting the world generation routines, but I think the real nightmare would be in trying to display the results seamlessly. > It might be necessary to replace the squares by > circles, but maybe > there are also other solutions. Games which put an emphasis on realism generally use a hexagonal grid. > My questions: does anybody else like this idea? > Would this mean to > change 90% or only 10% of the code? (I do know that > 10% is still > rather huge than small). > > Regards Christoph Do I like this idea? Flying over the poles sounds like fun to play and not too hard to implement. Making distances more realistic not only sounds like a real bear but also might even have the cardinal sin of being less fun to play. (Bicylindrical worlds would be a little weird, too.) ++JohnWheeler __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com