Re: hi :)

banjo <banjo-ETX6BUSDKN/[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <1043751551.1635.3.camel@psycho>
 
> On Thu, 15 Aug 2002, Thomas Strub wrote:
> > > If we want to make buildings not irrelevant, we should make them better. I
> > > have already suggested doubling science bonuses of all buildings and
> > > doubling research cost. If this is not sufficient, this can be combined
> > > with giving most units gold upkeep and doubling buildings' tax bonuses. If
> > > _that_ is not sufficent, we can require that very advanced units like
> > > tanks, mech inf etc are built in cities with adequate mass production
> > > facilities (ie factory), that diplomats require Courthouse, or ...
> > > something, you get the idea.
> >
> > You can't have one cityimprovement for all unittypes so there are
> > allways good units which could be build without the building.
> 
> Quick suggestion that would pretty much kill ICS:
> 
> UNIT		REQUIRED BUILDING
> "Settlers"	none
> "Engineers"	none
> "Warriors"	none
> "Phalanx"	Barracks
> "Archers"	Barracks
> "Legion"	Barracks
> "Pikemen"	Barracks
> "Musketeers"	Barracks
> "Fanatics"	Temple
> "Partisan"	(shouldn't be possible to build)
> "Alpine Troops"	Barracks
> "Riflemen"	Barracks
> "Marines"	Port
> "Paratroopers"	Airport
> "Mech. Inf."	Factory
> "Horsemen"	none
> "Chariot"	none
> "Knights"	Temple
> "Dragoons"	Barracks
> "Cavalry"	Barracks
> "Armor"		Factory
> "Catapult"	Barracks
> "Cannon"	Barracks
> "Artillery"	Barracks
> "Howitzer"	Factory
> "Fighter"	Factory
> "Bomber"	Factory
> "Helicopter"	Factory
> "Stealth Fighter" Mfg Plant
> "Stealth Bomber" Mfg Plant
> "Trireme"	none
> "Caravel"	Harbour
> "Galleon"	Harbour
> "Frigate"	Harbour
> "Ironclad"	Harbour
> "Destroyer"	Harbour
> "Cruiser"	Factory
> "AEGIS Cruiser"	Mfg Plant
> "Battleship"	Factory
> "Submarine"	Factory
> "Carrier"	Factory
> "Transport"	Harbour
> "Cruise Missile" Factory
> "Nuclear"	Nuclear Plant
> "Diplomat"	Courthouse
> "Spy"		Courthouse
> "Caravan"	Marketplace
> "Freight"	Marketplace
> "Explorer"	none

i like this idea, at least as an alternative, we'd need to add a
"building_required" tag in units.ruleset.

-banjo
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