Re: hi :)
banjo <banjo-ETX6BUSDKN/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <1043751551.1635.3.camel@psycho> |
> On Thu, 15 Aug 2002, Thomas Strub wrote: > > > If we want to make buildings not irrelevant, we should make them better. I > > > have already suggested doubling science bonuses of all buildings and > > > doubling research cost. If this is not sufficient, this can be combined > > > with giving most units gold upkeep and doubling buildings' tax bonuses. If > > > _that_ is not sufficent, we can require that very advanced units like > > > tanks, mech inf etc are built in cities with adequate mass production > > > facilities (ie factory), that diplomats require Courthouse, or ... > > > something, you get the idea. > > > > You can't have one cityimprovement for all unittypes so there are > > allways good units which could be build without the building. > > Quick suggestion that would pretty much kill ICS: > > UNIT REQUIRED BUILDING > "Settlers" none > "Engineers" none > "Warriors" none > "Phalanx" Barracks > "Archers" Barracks > "Legion" Barracks > "Pikemen" Barracks > "Musketeers" Barracks > "Fanatics" Temple > "Partisan" (shouldn't be possible to build) > "Alpine Troops" Barracks > "Riflemen" Barracks > "Marines" Port > "Paratroopers" Airport > "Mech. Inf." Factory > "Horsemen" none > "Chariot" none > "Knights" Temple > "Dragoons" Barracks > "Cavalry" Barracks > "Armor" Factory > "Catapult" Barracks > "Cannon" Barracks > "Artillery" Barracks > "Howitzer" Factory > "Fighter" Factory > "Bomber" Factory > "Helicopter" Factory > "Stealth Fighter" Mfg Plant > "Stealth Bomber" Mfg Plant > "Trireme" none > "Caravel" Harbour > "Galleon" Harbour > "Frigate" Harbour > "Ironclad" Harbour > "Destroyer" Harbour > "Cruiser" Factory > "AEGIS Cruiser" Mfg Plant > "Battleship" Factory > "Submarine" Factory > "Carrier" Factory > "Transport" Harbour > "Cruise Missile" Factory > "Nuclear" Nuclear Plant > "Diplomat" Courthouse > "Spy" Courthouse > "Caravan" Marketplace > "Freight" Marketplace > "Explorer" none i like this idea, at least as an alternative, we'd need to add a "building_required" tag in units.ruleset. -banjo