Re: Diplomacy
Adam Czachorowski <gislan-h7QdYz1kt/[email protected]>
| Newsgroups | gmane.games.freeciv.general,gmane.games.freeciv.devel |
|---|---|
| Message-ID | <[email protected]> |
Pami=EAtnego dnia Thu, 13 Feb 2003 23:08:01 +0000 (GMT) "Per I. Mathisen" <[email protected]> napisa=B3(a): >=20 > I suggest we change the condition for conducting diplomacy from having > an embassy (as now) to merely having made contact. >=20 > This will be a big change of gameplay; but that is also the only good > reason I can see against it. >=20 > Reasons for: > - It was this way in Civ2 (duh). > - Diplomats less important. > - No longer have to micromanage a diplomat into the land of each enemy > to do diplomacy with him. > - It will be very hard to get diplomats to establish embassies with > AIs > (and players) with autoattack. > - AI diplomacy (coming soon) is much more fun this way. AI diplomacy coming soon? When? =20 > If nobody objects, I'll put this change into the AI diplomacy patch (two > lines of code change). IMO it is good idea, but I have my own vision of diplomacy and spying in Freeciv. 1. When you meet another nation you automagicaly gain embassy with this nation 2. If you establish embassy using diplomat or spy you can do more thing than you could do before 3. Even with embassy you don't gain any info about other nation, if their ruler don't tell you anything 4. If player build 'sattelite system' wonder he gains some info about all nations 5. If 'sattelite system' is built EVERY player can buy raports about other nations (price depends on info type (number of units, cities, even their locations)) What do you think about it? Is it good idea? What are your visions of spying and diplomacy in Freeciv? Regards Adam --=20 Adam Czachorowski=09 gislan-h7QdYz1kt/[email protected] http://civ.org.pl [email protected] Najlepszy polski serwis o grach cywilizacyjnych!