Re: Diplomacy

"Per I. Mathisen" <[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Fri, 14 Feb 2003, Christian Knoke wrote:
> > Reasons for:
> > - It was this way in Civ2 (duh).
> > - Diplomats less important.
> > - No longer have to micromanage a diplomat into the land of each enemy
> > to do diplomacy with him.
>
> Well that's part of the fun isn't it? In a multiplayer game, I can hide
> and follow my own strategy, until others send diplomats.

That's debatable ;)

> > - It will be very hard to get diplomats to establish embassies with AIs
> > (and players) with autoattack.
>
> This will be challenging :)

I don't think it should be challenging to get in diplomatic contact with
one of your friends.

> > - AI diplomacy (coming soon) is much more fun this way.
>
> Ok thats a technical reason. I can't comment on this.

It is not (very) technical. It just takes forever for the AI (or you) to
get embassies with each other.

> What exactly do you want to do? Do you mean that I can do treaties with
> everybody, from the very beginning? I wouldn't like that much. This would
> give diplomacy even more importance than it has now.
>
> Or just exchanging info (Intelligence)? What is needed for AI?
>
> Having (embassy OR recent contact) as predicate for Intelligence can be
> a compromise. But then I think it should be always possible to gain
> information from [F3], which is updated on contact, with an indication
> how old it is.

No, I want to be able to do treaties when you have (embassy OR recent
contact).

This makes easier for example a game style where you are supposed to ally
the first other player you find in a two vs two game.

  - Per
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.