Re: Diplomacy
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 14 Feb 2003, Christian Knoke wrote: > > Reasons for: > > - It was this way in Civ2 (duh). > > - Diplomats less important. > > - No longer have to micromanage a diplomat into the land of each enemy > > to do diplomacy with him. > > Well that's part of the fun isn't it? In a multiplayer game, I can hide > and follow my own strategy, until others send diplomats. That's debatable ;) > > - It will be very hard to get diplomats to establish embassies with AIs > > (and players) with autoattack. > > This will be challenging :) I don't think it should be challenging to get in diplomatic contact with one of your friends. > > - AI diplomacy (coming soon) is much more fun this way. > > Ok thats a technical reason. I can't comment on this. It is not (very) technical. It just takes forever for the AI (or you) to get embassies with each other. > What exactly do you want to do? Do you mean that I can do treaties with > everybody, from the very beginning? I wouldn't like that much. This would > give diplomacy even more importance than it has now. > > Or just exchanging info (Intelligence)? What is needed for AI? > > Having (embassy OR recent contact) as predicate for Intelligence can be > a compromise. But then I think it should be always possible to gain > information from [F3], which is updated on contact, with an indication > how old it is. No, I want to be able to do treaties when you have (embassy OR recent contact). This makes easier for example a game style where you are supposed to ally the first other player you find in a two vs two game. - Per